![]() ![]() You’ll use two spritesheets in this game: one for the lander’s thruster animation, and one for an explosion animation. It’s convenient to pack multiple graphic elements into a single image for animations or objects that have lots of moving parts Unity makes it easy to manage these spritesheets with a built-in 2D spritesheet editor. Of course, organization of your spritesheets is just as important as using them, but that’s for another tutorial! Sprite Editing For a few dozen sprites, this isn’t a big deal, but as your game grows in complexity and scope, this could be a potential issue.īy using spritesheets, you’re making one draw call for lots of Sprites, thus giving your game a performance boost. The reason for using spritesheets is that every image you use in your game will take up one draw call. Examples: triangle, square, pentagon, hexagon.Ī spritesheet is a single image that contains lots of smaller individual images, like so:
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